Why call of duty cold war is bad2/23/2024 While most maps in Call of Duty I am usually content with, this year has been a huge disappointment. The remaining two maps are Alpine and Ruka for the biggest game mode, Fireteam Dirty Bomb (40 players, 10 squads of 4). Out of those eight maps, Armada, Cartel and Crossroads are actually for 12v12 (Combined Arms) but Treyarch was very smart and made them smaller for 6v6 instead of keeping them big like Infinity Ward does in their Call of Duty’s. The eight maps are Moscow, Garrison, Satellite, Miami, Checkmate, Armada, Cartel, Crossroads, with the addition of Nuketown ’84 just released on the November 24. Most Call of Duty’s launch with a variety of maps, yet Treyarch this year decided to release ten maps, eight of those maps are only for 6v6 game modes (Team Deathmatch, Kill Confirmed, Domination, Hardpoint, Control, Free For All, Search and Destroy, and VIP Escort) which is most of Call of Duty’s player base. I will only focus on four main parts of Cold War’s multiplayer, the maps, weapons, score streaks, and gameplay, not it’s campaign or zombies. Hopefully with their first big update they fix the many problems I have with the game. Compared to the beta, the game felt a little smoother, yet the game feels like wasted potential, mostly due to the lack of content. I wanted to get a better feel for the game and more hours played before giving my honest thoughts. After the many articles I wrote about Cold War, the game was finally released a few weeks back on November 13. Call of Duty: Black Ops Cold War is giving me non stop headaches.
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